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Moxonomy

Riddleform

Enchantment1 generic manaBlue mana

The trick is that it fights like a flier but only exists when you decide it should. The animation triggers off casting a noncreature spell, not resolving one, so the 3/3 Sphinx forms while your instant or sorcery is still on the stack. And the trigger uses "may": it offers the transformation, it never forces it. Left dormant, the card is a plain enchantment, immune to creature removal and offering nothing an opponent can profitably kill. During your opponent's main phase, when their sorcery-speed removal is live, you simply leave it inert: there is no legal creature to point at, because you never woke it. That optionality is the entire design. Once you do commit, the body reverts in cleanup, so an instant-speed answer held for the right beat still connects; the protection is a choice you keep making, not a wall that stands on its own. The scry ability is the floor beneath the beatdown plan, a mana sink to dig with when the clock stalls, so the card is never fully dead in a lull. The flier is a reward for a deck already slinging noncreature spells, and the player who decides when it exists is the same one deciding when it is safe to swing.

Riddleform (akr)
AKR · #75uncommon
Pricing
Normal: $0.09
Foil:
Oracle Text

Rules text

Whenever you cast a noncreature spell, you may have this enchantment become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. 2 generic manaBlue mana: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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