Rictus Robber
The value here is conditional twice over, and that is the interesting part. The token trigger fires only if a creature already died this turn, which sounds like a limitation but is really a scheduling problem the card hands you to solve. Plot is the tool for solving it: exile the Robber early, spend a turn or two setting up the death, and let it return as a sorcery on the turn a body has already hit the graveyard. Paying the plot cost decouples when you spend mana from when you collect the payoff, so you can bank the creature during a lull and cash it in exactly when your board has traded or you have sacrificed something. Hard-cast, it forces awkward sequencing: you need a death to occur before the Robber resolves in the same turn. Plotted, it enters without a mana commitment, which frees every remaining mana that turn to trigger the death condition first. It rewards the same sacrifice-and-recur game aristocrats decks already want to play, stacking a scheduled two-for-one on top of a 4/3 that carries real pressure on its own. The design is a small lesson in how plot changes evaluation: an enters-the-battlefield condition that reads as fragile becomes reliable once you control the turn on which it resolves.
