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Moxonomy

Ricochet

EnchantmentRed mana

"Target player" is the quietest promise the rules make: when you point a spell at somebody, the game guarantees it lands there. This enchantment tears that guarantee up and replaces it with a table-wide die roll, so the moment anyone casts a spell aimed at a single player, everyone rolls and the effect redirects to whoever comes up lowest, caster included. What sells the design is the inversion of the game's most basic act, choosing your target, but the actual mechanic is narrower and sharper than it first reads: it triggers only on spells targeting a single player, not a permanent, not another spell. That scoping is the clever part. The discard-you, the burn-you, the make-you-draw effects all get scrambled, while removal pointed at creatures and any interaction aimed at objects sail through untouched. So the redirection lands on exactly the class of spell where "you're the target" carries the most menace, and then hands it to a six-way roll nobody controls. It is a silver-bordered design whose whole function is to keep pretending the caster is still choosing while quietly handing the choice to chance. What it captures, better than most cards of its kind, is how much structural effort the tournament game spends making targeting feel deliberate: this one keeps the ritual of aiming intact and voids the intent behind it.

Ricochet (ugl)
UGL · #50uncommon
Pricing
Normal: $0.74
Foil:
Oracle Text

Rules text

Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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