Rick Jones, Destined Sidekick
Green rarely gets to tutor, and it almost never gets to tutor twice from the same card, so this design routes around the color's usual restriction by letting the graveyard do the searching: pay three generic and tap to mill four, then rescue a Hero or enchantment from the pile. The move that keeps this from being pure card advantage is the selectivity. Blind self-mill is only an asset when the yard is a resource, and here the mill is filtered toward two specific types, converting what would be a graveyard-filling liability into a targeted dig with variable yield. The 0/3 frame is the payment for that engine: it has no combat ambition, but it survives the incidental damage-based removal that answers a mana dork, blocks early, and asks for nothing but time. The pairing of Hero and enchantment as retrieval targets is the idiosyncratic part, tying the card's usefulness to a deck stocked with both, so that most activations surface something worth keeping. And the activation cost is what stops it from snowballing: three mana plus the tap is a real recurring investment, so value accrues in careful handfuls rather than a runaway loop, an advisor who sorts the library one deliberate scoop at a time.
