Ribbons of the Reikai
The payoff is built backwards from the tribe it serves: this is a draw spell whose yield is entirely contingent on the board you have already committed, which means it lives or dies on a wide Spirit count that arrives the same turn it stops mattering. The Arcane tag is the part doing the quiet work here, tying it into the splice-onto-Arcane machine of its era so that the card need not be a standalone topdeck. As a five-mana raw refill it asks for a board state that a control deck does not have and an aggressive Spirit deck rarely wants to spend mana rebuilding. That contradiction is the design tension: the spell rewards exactly the deck least inclined to tap out for cards, since flooding the board with Spirits is itself the wincon. It functions less as an engine piece than as a reload valve for a tribe that empties its hand fast, a way to convert a stalled-out token-and-flier swarm back into gas. The ceiling is enormous and the floor is a dead card, and unlike most variable draw spells there is no built-in floor at all: with no Spirits, you pay five mana to draw nothing.
