Rhuk, Hexgold Nabber
Equipment normally sits still. It stays bolted to whatever wore it into combat, and when that creature dies the gear falls to the ground and waits for someone to re-pay the equip cost. Rhuk rewrites that friction. Any equipped creature you control other than Rhuk that attacks or dies hands its full loadout over to the goblin for free, sidestepping the equip tax entirely and consolidating a scattered arsenal onto one body. The two triggers cover both halves of an aggressive equipment plan: swing wide and the swords migrate to the hasty threat that can carry them right now, or trade a creature in combat and its blades transfer instead of hitting the dirt. Trample and haste make Rhuk the natural landing spot, since a 2/2 that wants to be buried under Equipment needs both a reason to attack the turn it arrives and a way to push damage past chump blockers once it is. The design turns Equipment from static value into a mobile resource, one that flees a doomed creature the way a rebel abandons a lost position rather than going down with it. It asks you to spread gear across a board of expendable attackers and treat every death as a relocation rather than a loss, with the goblin as the reliquary that eventually wears the whole collection.

