Reya Dawnbringer
Nine mana buys an engine, not a single reanimation. Where Karmic Guide or Reveillark cash out once, this Angel turns reanimation into a recurring tax on the graveyard: every one of your upkeeps, another body crawls back, with no exile clause, no sacrifice fodder spent, no second spell required. That structural difference is the whole reason the cost sits where it does. A one-shot reanimation effect at three mana would be efficient; an unconditional one that repeats every one of your upkeeps for the rest of the game has to be priced as a top-end finisher, which is precisely how the WWW pip-density and the nine total reflect it. The board state it produces is not a threat but a loop: opponents have to answer the Angel itself or watch their kill spells get undone the following upkeep, because anything they trade with simply returns. The 4/6 flying body is deliberately modest, a clock that protects itself rather than ends games quickly; Reya's job is to be hard to profitably attack into and hard to ignore, not to race. The triple-white commitment also keeps the effect anchored where reanimation is supposed to be slow and ceremonial, white's measured, "earn it back" recursion rather than black's transactional plundering. That is the design tension she resolves: the most powerful version of a reanimation effect, repeatable and unconditional, walled off behind a price tag and a color identity that make it a payoff rather than an enabler.

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Other printings
- Secret Lair Drop#1682
- Ultimate Masters#32
- Duel Decks Anthology: Divine vs. Demonic#13
- Magic Online Promos#36086
- Conspiracy#79
- Duel Decks: Divine vs. Demonic#13
- Tenth Edition Promos#35
- Tenth Edition#35









