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Moxonomy

Revolutionist

Creature — Human Wizard5 generic manaRed mana

Any spell-recursion body has to solve the cost of getting into play: a 3/3 that buys back an instant or sorcery is fine value, but at six mana it never justifies the tempo. The madness cost is the whole point of the design. Discard it to a rummaging effect, a cycling trigger, a Faithless Looting, and the Wizard arrives for 3 generic manaRed mana while turning the discarded card into a bonus rather than a loss. You paid the discount already, in the same motion that dumped a dead card. That reframing (the entry-tax settled by a downside you were absorbing anyway) is the recurring trick of madness cards, and here it converts a slow value creature into a two-for-one that leaves a body behind. The recursion target is deliberately narrow (instant or sorcery only, no permanents), which keeps it a spell-deck payoff rather than a general-purpose engine: it wants a graveyard full of burn, cantrips, and disruption to rebuy, not a toolbox of enters-the-battlefield triggers. This is a small answer to a structural problem red has always had with card advantage, letting a color built on one-shot spells claw one back and stick a threat while doing it.

Revolutionist (j21)
J21 · #504common
Pricing
Normal: $0.15
Foil: $0.24
Oracle Text

Rules text

When this creature enters, return target instant or sorcery card from your graveyard to your hand. Madness 3 generic manaRed mana (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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