Revoke Existence
Disenchant has answered artifacts and enchantments at instant speed for decades, and this card trades that flexibility for a single, deliberate upgrade: it exiles. The distinction is no longer cosmetic. A graveyard is a resource now (a target for reanimation, fuel for delirium and threshold, a payload waiting on a recursion engine), and destruction leaves a body to feed it. Exiling closes that door. The cost of the upgrade is timing: you commit on your own turn, with foreknowledge, rather than holding up a reactive answer to whatever the opponent deploys next. That sorcery-speed tax is the bill you pay for permanence, and it tells you something about how white's noncreature hate gets tuned: it gives up speed precisely when the thing you need gone must stay gone. The reach stays broad, since artifacts and enchantments cover an enormous and growing swath of permanents, so the card rarely sits dead even when the exile clause is overkill against some vanilla mana rock. Its value sharpens against the threats Disenchant cannot keep down: indestructible enchantments, recursive artifacts, anything engineered to return. Against those, a clean removal spell that destroys is no removal spell at all.




