Revoke Demise
The cost reduction is the whole design lever here. Reanimation has always been priced as a gamble against the value of what comes back: cheap spells that reach for something enormous carry their risk up front, while expensive ones ask you to earn the mana. This design scales the price to the target instead of trusting the pilot. Pull back a creature with mana value three or less and it settles at three mana, a fair rate for recurring a mana dork, a sacrifice payoff, or an early hatebear. Reach for something bigger and you pay the full five, which keeps the cheap-reanimation-of-a-fatty pattern from happening. The two life is incidental, a bit of texture for the black lifegain shells that tend to want repeatable graveyard recursion anyway. What makes the design sturdy is that the discount is a targeting condition rather than an alternative cost or a kicker: you cannot cast it cheap and aim high, so the mana value cap does real gatekeeping every time it resolves. It is a deliberately modest reanimation spell, built for grinding value out of a full graveyard rather than cheating a single haymaker, and the sliding price polices both ends of the effect rather than leaving the ceiling to the honor system.
