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Moxonomy

Revoke Demise

Sorcery4 generic manaBlack mana

The cost reduction is the whole design lever here. Reanimation has always been priced as a gamble against the value of what comes back: cheap spells that reach for something enormous carry their risk up front, while expensive ones ask you to earn the mana. This design scales the price to the target instead of trusting the pilot. Pull back a creature with mana value three or less and it settles at three mana, a fair rate for recurring a mana dork, a sacrifice payoff, or an early hatebear. Reach for something bigger and you pay the full five, which keeps the cheap-reanimation-of-a-fatty pattern from happening. The two life is incidental, a bit of texture for the black lifegain shells that tend to want repeatable graveyard recursion anyway. What makes the design sturdy is that the discount is a targeting condition rather than an alternative cost or a kicker: you cannot cast it cheap and aim high, so the mana value cap does real gatekeeping every time it resolves. It is a deliberately modest reanimation spell, built for grinding value out of a full graveyard rather than cheating a single haymaker, and the sliding price polices both ends of the effect rather than leaving the ceiling to the honor system.

Revoke Demise (j25)
J25 · #10common
Pricing
Normal: $0.23
Foil:
Oracle Text

Rules text

This spell costs 2 generic mana less to cast if it targets a creature card with mana value 3 or less. Return target creature card from your graveyard to the battlefield. You gain 2 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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