Skip to content
Moxonomy

Reviving Dose

Instant2 generic manaWhite mana

Three life and a card, priced at exactly the sum of its parts, with no discount for stapling the lifegain to the cantrip in one shell. White has always had cheaper ways to gain incidental life and cheaper ways to replace a card, and packaging the two together means neither half carries the cost on its own. The three points matter most in a damage race, where a turn of breathing room is worth a card, and the replacement draw keeps the spell from thinning your hand: it cycles through itself while nudging the life total. That is the entire transaction, executed without friction and without upside. As a design it belongs to the long line of stapled-effect instants that early-era white leaned on before rates tightened, connective tissue for an attrition-leaning deck rather than a reason to build one. The math is the honest verdict: two modest effects glued together do not become one strong effect, and the years since have produced steadily sharper versions of both halves, separately and combined.

Reviving Dose (10e)
10E · #34common
Pricing
Normal: $0.04
Foil: $0.30
Oracle Text

Rules text

You gain 3 life. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
Quick navigation
move selectesc close