Revive the Shire
Regrowth is the ancestor here, and the extra text is the tell about how the baseline effect has been repriced over decades. The original returned any card from your graveyard to hand for two mana and did nothing else; the design language of green recursion has since decided that "any card" is worth a premium unless the spell is tethered to a rider or a restriction. This version narrows the target slightly (a permanent card, not any card) and pays you back for the narrowing with a Food token. That Food is not incidental filler: it converts a pure card-advantage spell into a small life-gain engine and a mana sink, and it means the sorcery contributes to the graveyard-fueled sacrifice loops and Food-count payoffs that green and its allied colors have built out in recent years. The result is a recursion spell that stays honest as a value card while carrying a second axis of relevance, so it reads well both in a straightforward "get my best permanent back" role and in a deck that wants an artifact token on the board for its own sake. The narrowing to permanents is the price of admission: instant-speed interaction and burn spells stay in the yard, which keeps the card firmly a rebuild tool rather than a way to reload a combo turn.

