Revive the Fallen
Raise Dead with a lottery ticket stapled to it. The base effect, returning a creature card from a graveyard to hand for two mana, is the oldest recursion rate in black; the clash rider is the wrinkle that tries to make it worth more. Win the clash and the spell comes back to your hand, turning a one-shot regrowth into something you can cast again next turn. The problem is the cost of that upside: clash is a coin flip weighted by mana value, and you only benefit when your library's top card outsizes an opponent's, with no way to set up the result since the top-or-bottom decision both players make comes after the winner is determined. It is recursion that asks you to gamble on raw deck-construction variance for a payoff you do not control, which is a steep ask for an effect that, stripped of the rider, was already a fringe-playable rate. Clash was a short-lived experiment in baking a randomized library-peek into otherwise ordinary spells, and this card is a clean example of the mechanic's central tension: the bonus is real, but the variance is the price, and the price rarely justifies running the worse recursion spell to get it.
