Reverse the Sands
Most life-altering effects move a number in one direction: you gain, you lose, an opponent pays. This one picks up every chosen player's life total and deals them back out as it pleases. The function is closer to a redistribution puzzle than a damage spell, and the puzzle is the point. In a two-player game the obvious line is to hand the opponent your lowest total and keep their highest for yourself, an effect that can flip a game state in a single resolution without dealing a point of damage or touching the board. The same line generalizes to a table: every player's life pool becomes a single resource the caster gets to reassign, and the more totals there are to juggle, the wider the swing. The friction is the price and the speed: eight mana at sorcery timing means you are committing your turn to a math problem rather than answering a threat, and the swing only matters if the totals are far enough apart to be worth redistributing. It is a finisher disguised as a non-damage spell, the rare white card that wins by arithmetic rather than by going wide or going over the top.

