Reverse the Polarity
The three modes don't cohere around a single strategy, and that's the whole design: this modal instant imitates an erratic, improvising ally rather than a clean deckbuilding tool. The first mode is a hard counter with a brutal rider (it wipes the entire stack, your own spells included), which alone would justify the mana and which is where most pilots will live. The other two modes answer completely different questions. Swapping every creature's power and toughness is a symmetrical board-warp, a defensive stall or a lethal reversal depending on who has the wider or the taller board. Granting global unblockable is a closer that belongs to whoever is racing. Stapling a control card, a Falter effect, and a combat inversion onto one instant produces something that punishes the pilot who hasn't already committed to a turn: most modal spells offer choices that point the same direction, so you rarely regret holding one, but this asks you to have already won, already lost, or already needed to answer a specific spell. The mode you leave on the table is often the one you'd have wanted. The counter is the anchor the rest hang off, a familiar shape for blue instants that want to feel flexible without picking a lane; what sets this apart is how far its three lanes diverge. It rewards reading the board over raw rate, and it punishes indecision harder than most flexible cards ever do.



