Reverberating Summons
The prowess payoff that hides its body until the trigger fires. Most spell-count reward creatures show up as a creature first and grow when you cast; this one arrives as an inert enchantment and only stands up as a 3/3 Monk with haste at the start of combat, and only in a turn where you've already cast two spells. That ordering matters: the animation is a combat-step check, not a cast trigger, so the card sits immune to creature removal and sorcery-speed sweepers on the turn it comes down, then attacks the same turn it turns on. When the aggression stalls, the second ability lets you cash it out entirely: pitch the empty hand and sacrifice the enchantment to refill two cards, which reads less like a drawback and more like the natural endpoint of a hand you've already spent. The friction is real, though: discarding your whole hand only stings if you're not already close to empty, so the draw mode wants an operator that has emptied out by the time it fires. What makes it worth a paragraph is the dual identity encoded in one two-mana slot: a conditional beater on tempo turns, a graveyard-agnostic refuel button on the turns the beatdown runs out. It asks a spells-matter shell to treat one card as either half of that split depending on the board, and pays accordingly.
