Revelation of Power
A pump spell built in two tiers, where the entire ceiling lives in the conditional half. The base mode is combat fixing white has printed since the earliest days: two mana buys +2/+2 at instant speed, unremarkable on its own. What earns the ink is the rider. If the target already carries a counter of any kind, it also picks up flying and lifelink, converting a modest bump into an evasive, life-swinging haymaker in the same breath. That "any counter" clause is deliberately loose: it does not care whether the counter is a +1/+1, a keyword counter, a stun counter, or something a proliferate effect scattered around. The design rewards a board state you were already assembling rather than one you have to construct on the spot, and that assumption is what separates the filler mode from the payoff mode. Everything worth casting the card for is gated behind that counter: with none present it swings combat math by a couple of points and nothing more; with one it can steal a race outright. It sits alongside the other white spells that treat counters as shorthand for prior board investment, asking you to have done the work before you cast it rather than paying you for casting it. A trick, in other words, whose better half is a reward for a game plan already in motion.
