Revel Ruiner
The 3/1 body is the tell: this is a threat built to attack, not to trade. Because the connive resolves the draw before you commit to a pitch, you shape the outcome with full information: bin a spell you no longer want to grow into a 4/2, or ditch an excess land to smooth the draw while leaving the body at 3/1. Only the nonland pitch adds the +1/+1 counter, which sets up the tension in every entry: the card you would fatten your evasive attacker with is often the one you would rather keep. Grown to a 4/2, it survives a wider band of combat math and turns the menace clause from a nuisance into a real clock; two blockers to stop it, and now large enough that the double-block costs something back. Left as a 3/1 it dies to almost anything, so the incentive to pitch a spell points the same direction as the evasion. Worth stressing that connive is filtering, not advantage: draw one, discard one is card parity, so the payoff is quality and, on a good pitch, a counter, never a net card. That keeps the rate honest for an evasive four-drop. The Octopus Rogue framing is pure set flavor; underneath it, this is a curve-topping aggressive creature that fixes your hand as it lands.
