Return to Nature
The two-mana artifact-and-enchantment answer green has printed in various shapes since Naturalize, with a third mode bolted on that changes what the card is for. Naturalize and its kin are bricks against decks that run nothing worth destroying; folding graveyard exile into the same instant means there is almost always a legal target somewhere, because graveyards fill on their own. The third mode does real work: exiling a single card from a yard covers flashback fuel, delve enablers, a reanimation target, or a recurring threat, so one card handles duties that used to require a separate answer. That breadth is the whole trade. No single mode is best-in-class: it destroys the permanent rather than exiling it (which feeds delve and leaves indestructible untouched), and its graveyard mode picks off one card instead of sweeping the yard. Green has circled this exact bundling for years, and the version that sticks is the one that stops pretending you know which mode you need when you draw it. All three modes live at instant speed, and you choose with the spell already on the stack, which is the timing wrinkle that makes the flexibility matter: you can hold it, see whether the opponent commits an artifact, resolves an enchantment, or leans on their graveyard, and only then decide what it kills.

Rules text
Format Status
More formatsFewer formats
Other printings
- The List#ELD-173
- March of the Machine Commander#309
- Starter Commander Decks#206
- Innistrad: Double Feature#195
- Innistrad: Midnight Hunt#195
- Forgotten Realms Commander#169
- Theros Beyond Death#197
- Throne of Eldraine#173








