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Moxonomy

Return from the Wilds

Sorcery2 generic manaGreen mana

Modal charm-style spells live or die on whether every option is worth taking, and this one solves that problem by making the whole card additive. Two of three modes, each producing a permanent: a tapped basic land, a Human token, or a Food. There is no downside line here, no "each opponent draws a card" clause to weigh against the upside, so the choice is purely which two forms of value fit the board in front of you. That structure is what marks it as a value engine rather than a fixing spell with riders bolted on. The land mode ramps and smooths at once; the Human mode feeds go-wide and sacrifice fodder; the Food mode plugs into the whole apparatus of artifact and life-total synergies that green-adjacent builds keep circling. Pick any two and you have a sorcery that never feels like a compromise, which is the quiet accomplishment of a modal card that refuses to bury a dead mode in its options. The cost of that flexibility is spread thin: no single mode is efficient enough to justify the card on its own, so it wants a deck where two of the three are actively wanted at once rather than one where you are stretching to find a second useful line.

Return from the Wilds (woe)
WOE · #181common
Pricing
Normal: $1.19
Foil: $0.28
Oracle Text

Rules text

Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with "2 generic mana, Tap, Sacrifice this token: You gain 3 life.")
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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