Retched Wretch
The recursion clause reads like a reward but functions as a leash: this Goblin only crawls back if it dies carrying a -1/-1 counter, and it returns stripped of every ability, including the very trigger that brought it back. The loop is deliberately one-and-done. You cannot machine-gun a sacrifice engine with it; the counter has to land first, the body has to die second, and what returns is an inert 4/2 that will never recur again. Everything about the card hinges on that ordering, which pushes you toward decks that manufacture -1/-1 counters as a resource, either shrinking your own creatures to fuel a second life or trading in combat where a wither-style effect leaves the counter behind. The 4/2 frame does double duty: two toughness means a single -1/-1 counter chips it to a fragile 3/1, so the same mechanic that unlocks the return also drags the creature closer to dying with the counter still on it. This is a Goblin meant to be spent twice and no more, and the second body is a strictly worse creature than the first by design. What makes the counter interesting is that it serves as both the return condition and the clock counting the creature down; placing it is a two-step commitment rather than a one-time debuff.
