Resupply
Six life and a card for six mana is the rate of a deck that has already decided the long game belongs to it. This is the survival increment of white control distilled to its plainest terms: not a swing, not a wall, just enough cushion to outlast an aggressive curve while replacing itself so the trade costs nothing in cards. The instant speed is the only part doing real strategic work, letting you hold up the gain until an attack step has clarified how much life you actually need, then refilling on the end step once the coast is clear. It belongs to the long line of white "stay alive and dig" instants that ask nothing of your deck except the patience to reach six mana with a board worth defending. There is no synergy to assemble and no upside hiding behind the numbers; the appeal is the flat reliability of a draw step you can buy at the exact moment the life total demands it. The whole design is an exercise in deferral, paying a steep premium over cheaper lifegain in exchange for never spending the card until the board state has answered the question of whether you needed it.
