Restore Balance
The blank mana cost is the engine. With no castable cost printed, this is built to reach the stack without one: suspend (a white pip and six time counters) is the door it ships with, though anything that casts a costless spell, from a free-cast enabler to a cascade trigger, can put it down without the timer at all. Either way the same problem governs how you build around it. The original Balance was a real-time symmetrical reset that asked you to outvalue an opponent in the moment; this version asks you to set the snapback in motion turns ahead and arrange your board so parity lands where you want it. The effect drags every player down to whoever controls the fewest lands, fewest creatures, and smallest hand, which inverts the usual instinct: you break the symmetry by being the player with the least, not the most. Empty your hand, keep your own board sparse, and let an opponent who has developed eat the full asymmetric cost of catching up to your nothing. The keyword interaction worth chasing is anything that strips time counters early or replays the suspend, since the six-turn fuse is the only thing standing between you and a one-pip wrath. The whole puzzle is engineering a symmetrical effect to land on one side of the table, and a mechanic, not a price, is the only way to set it loose.

