Restore
Reanimation is usually a black thing, and the targets are usually creatures; this strips both assumptions away and lets green do the one kind of recursion it has always been comfortable with. Lands die quietly. They get sacrificed to fetch effects, blown up by Strip Mine and Wasteland, ground down in long games where every untapped source matters, and most decks treat a dead land as a permanent loss. Pulling one back onto the battlefield, untapped and under your control, turns those losses into something recoverable for two mana. The reach extends past your own graveyard: any land card in any graveyard is a valid target, so an opponent's sacrificed dual or a fetched-away Bojuka Bog becomes yours to claim. Green's whole identity is built around lands as its primary resource, and this is one of the few spells that treats the graveyard as a second land base rather than a creature pile. The catch is that the payoff scales with the targets: against a basic-heavy table this is a glorified Lay of the Land, and against decks running the expensive nonbasics it quietly becomes one of the better mana rocks green never had.

