Restoration Seminar
Reanimation has always been priced by what it lets you cheat: the cheaper the spell, the tighter the leash, which is why the whole archetype leans on discard and self-mill to justify getting a fatty back for a song. This one refuses the discount entirely and buys something else with the extra mana. The Paradigm clause exiles the spell once it resolves and then lets you recast the copy from exile for free during your own first main phase every turn after: one full-price reanimation up front, then a standing return that never charges you again. That reframes the card from a burst effect into an engine. Pulling one nonland permanent back from the yard is a fair rate on its own; the value lives in everything that follows, a repeatable graveyard-to-battlefield loop that only asks you to keep the yard stocked. Because the target is any nonland permanent card in the graveyard, not a fixed one, the engine flexes to whatever died most recently, and it turns any sacrifice outlet or death trigger into a per-turn ratchet, since the same creature can die and return without limit. The Lesson type ties it to a tutor-from-outside-the-game shell, and the sorcery timing keeps the recursion locked to your own main phase, but the structural idea is the notable part: a reanimation spell that stops being a spell and becomes a standing enchantment you never had to name one.


