Restless Cottage
Every entry in this creature-land cycle animates and swings for a value trigger; what earns this one its tapped-land toll is the shape of that value in black and green specifically. The attack does two things at once: it makes a Food token and, more pointedly, exiles a card from any graveyard. That exile clause is not incidental beatdown; it is slow, repeatable graveyard disruption landing in the exact color pair most invested in recursion. Attack once and you have hit their reanimation target, their delve fuel, or fed your own Food-matters plan, and you have done it from a permanent that reverts to a land the moment the turn ends, dodging sorcery-speed sweepers on the crackback. The Food folds cleanly into the aristocrat and lifegain shells black-green already builds, but the real texture is the attrition: graveyard hate that costs no card and no spell slot, only a land drop and the to animate. That activation cost, plus the tapped entry, is the price for stacking this much recurring effect onto a mana source. The trade-off it does not buy is safety: with no hexproof, shroud, or ward, it eats land destruction at any time and instant-speed creature removal the moment it becomes a Horror. That is a clean one-for-one in cards, but a lopsided one in roles, since a single removal spell strips both a threat and a mana source at once, and every swing opens that window.



