Rest for the Weary
The conditional doubles a respectable lifegain spell into an absurd one, and the condition that flips the switch is the least demanding setup in the game: any land, your land drop for the turn, counts. Cast it after dropping a land and you are buying eight life for two mana at instant speed, a rate that almost nothing matched cleanly when landfall first arrived as a keyword. The design lesson is in how cheaply the bonus is gated. Landfall could have asked for a fetch land, a second land, a particular land type; here it asks only that you have done the most ordinary thing a deck does in a turn, which means the eight-life mode is the default and the four-life mode is the punishment for casting it on the wrong turn. That makes sequencing the entire skill ceiling: hold the spell until after your land for the turn, and the floor disappears. As pure lifegain it has no other text, no card draw, no body, which fixes its ceiling and keeps it out of any deck that is not specifically racing or surviving. But within that narrow job it stands among the most efficient life-swing instants ever printed, and the reason is the landfall condition doing almost no work to earn double the payoff.
