Resounding Silence
Exile is the premium here, and the card spends its whole structure deciding how much of it you can afford. Cast it on its own terms and you pay four mana to permanently remove a single attacker: no death triggers, no regeneration, no graveyard recursion. The cycling clause is the inversion that gives the card its name. Pay a steep three-color sum, draw a card, and exile two attackers instead of one. That second mode flips the usual cycling bargain on its head. Most cycling cards offer a draw as a consolation prize when the front side is dead in hand; this one staples a board-altering effect to the discard itself, so cycling becomes an alternate spell rather than a fallback. Both modes share the restriction that keeps the rate from running away: the targets must be attacking. This is a reactive answer, live only after an opponent commits to combat, useless against blockers or a board sitting back on defense. The triple-pip cycling cost fences the two-for-one behind a specific kind of deck, one already reaching across those three colors, so the wide-removal mode is a reward for committing to the manabase rather than a default. The result is one card asking two different questions: spend mana for certainty against a single threat, or spend more to turn a dead draw into a swing in a combat math you were already losing.
