Resistance Fighter
White's answer to combat math in the mid-90s was rarely a kill spell; it was a body that bought a turn and then converted itself into prevention at the right moment. The design here is a fog stapled to a creature: instead of spending a card slot on a single-turn effect, you get a 1/1 that holds the ground now and cashes in for damage prevention later, choosing the moment to spend itself. The targeting matters. It neutralizes one attacker entirely, so against a single large threat it functions as clean prevention of that creature's damage, while against a wide board it answers only one swing. The real wrinkle is in the timing. Because the prevention is a sacrifice-activated ability, you can declare the creature as a blocker against one attacker and then, before combat damage, activate it to prevent the damage of a different attacker entirely: one body, two attackers answered in the same combat, provided you read the step correctly. Knowing when to throw it in front of a creature as a body, when to spend it as a spell, and occasionally how to do both at once is the entire skill the card asks for. It carries no abilities to protect itself and no upside beyond the one sacrifice, a pared-down early version of white's chump-and-prevent tradition, defensive tooling from an era when the color solved combat one creature at a time.

