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Moxonomy

Research the Deep

Sorcery1 generic manaBlue mana

Clash was the keyword built to reward decks with a top-heavy curve, and this is what the mechanic was reaching for in its purest form: a cantrip that draws unconditionally, then gambles on the recursion for free. The card draw happens regardless, so even a losing clash has bought you a card and a peek at both players' top cards for two mana. Take the clash, and the spell comes back to your hand at no additional cost, turning a one-shot cantrip into a repeatable one across the game. The tension lives entirely in deck construction: the more high-mana-value cards you run, the more often the clash breaks your way, so the recursion is a tax on building your deck around it rather than a tax on casting it. That makes it an unusual sort of card-advantage engine, one whose efficiency you fix before the game starts and cannot adjust once it begins. The clash mechanic never found a permanent home in the game's design, which leaves this as a curiosity from a brief experiment in library manipulation that rewarded curve-stacking: a cantrip whose ceiling is decided by how greedy you were willing to be when you registered the deck.

Research the Deep (mor)
MOR · #46uncommon
Pricing
Normal: $0.34
Foil: $1.90
Oracle Text

Rules text

Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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