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Moxonomy

Rescuer Sphinx

Creature — Sphinx2 generic manaBlue manaBlue mana

The bounce clause runs the card's economics in miniature: leave it a plain 3/2 flier that traded evenly for its mana, or pay for a 4/3 body by picking up one of your own permanents on the way in. The second mode carries the strategy, because what you return does not have to be a liability. Bounce your own enters-the-battlefield creature and you re-buy the trigger; bounce a token and you lose it entirely but still bank the counter; bounce a spent Aura or an artifact you no longer need and you convert a stranded permanent into a stat bump. Every resolution poses the same question: is the extra point of power worth the tempo of replaying something, and is there anything on your side of the board that actually wants to be picked up? A flying body that self-buffs while re-triggering your own reuse loops sits at a genuine crossroads of tempo and value, the kind of small optimization puzzle that rewards a board built to be recycled rather than one you would rather leave alone.

Rescuer Sphinx (clu)
CLU · #95uncommon
Pricing
Normal: $0.13
Foil:
Oracle Text

Rules text

Flying As this creature enters, you may return a nonland permanent you control to its owner's hand. If you do, this creature enters with a +1/+1 counter on it.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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