Reputable Merchant
A 2/2 that pays out twice, once for arriving and once for leaving, is the kind of body that turns dying into a plan rather than a setback. Each entry and each death drops a +1/+1 counter on a creature you control, so the card banks two counters across its lifetime even if nothing else in the deck cares. Sacrifice outlets convert the death trigger into an on-demand counter, and any repeatable recursion turns the whole thing into an engine, but the floor is already respectable: growth that never coin-flips, since the counter always lands on your own board so long as you have a target, which you almost always will. The cost is where the deckbuilding lives. Every one of its three pips accepts either a colored payment or a generic surcharge, so the printed six is only the ceiling, the price a deck running none of those colors would pay. An Abzan shell that fields all three colors casts it for far less, and every color count in between slides along that curve. The card is deliberately priced toward that floor, not its ceiling: mana-flexible counter growth stapled to a creature whose value is highest exactly where you least want to keep it alive.
