Repulsor Rays
Three damage to a creature for a single red mana is a rate that reaches back to the earliest days of the game, and the design tension has never shifted: pure creature removal that can't touch a player, priced to compete with the burn spells that can. Where a spell that reaches the face carries a premium for that flexibility, this one trades reach for a clean, unconditional kill on anything with three or less toughness at sorcery speed. The restriction to creatures is the entire cost structure: no flinging it upstairs for the last points, no answering a planeswalker, no instant-speed ambush mid-combat. This is the one-mana red answer built to fold aggressive boards and pick off the mana dorks and value engines that fuel a table, doing the same structural work as its ancestors without pretending to be a burn spell. The sorcery timing matters more than the damage number: the spell has to be cast into an open board rather than held back as a bluff, which turns it into a planned removal card instead of a reactive threat of one. It is honest, narrow, and exactly as good as the rate has always been.
