Repulsor Bots
Bounce-on-arrival tempo, welded onto a flying body big enough to matter after the tempo swing has passed. The enters trigger, returning up to two artifacts and/or creatures to their owners' hands, is the flexible half: it points at your own permanents as readily as an opponent's, which turns the card into a rescue valve for something about to die, a reset for a permanent whose entry you want to fire again, or a two-for-one clear ahead of an attack. The word "other" does the disciplining, closing off any self-bounce loop, so the value lands all at once instead of recurring. Where this parts ways with the fragile Man-o'-War lineage is scale. Most blue bounce-bodies buy their tempo by showing up as a 2/2 or 3/3 that stops mattering the turn after; here the effect rides a 4/4 flier that keeps swinging long after the hands have been refilled, so the tempo play and the clock come stapled together rather than traded against each other. The "up to two" phrasing carries its own weight: you are never forced to return a second target, which means it stays a clean evasive attacker when the board offers nothing worth touching. That optionality is the quiet part of the design; evasion is what lets the 4/4 keep collecting a toll after the bounce has been spent.
