Repentance
White removal that punishes ambition instead of paying for it. The design trick is elegant: rather than dealing a fixed amount of damage, the spell turns the creature's own power back on itself, so the bigger the threat, the more reliably it dies. A 5/5 takes five and falls over; a 7/7 takes seven. The cost stays flat regardless of how large the target has grown, which inverts the usual removal math where killing a bigger creature should cost more. The constraint that keeps this style of effect in check has always been the same: it reads power, not toughness, so anything with high toughness and low power shrugs it off, and a 0-power creature takes nothing at all. That single limitation pins the card below the unconditional-removal tier and gives white a slot that answers fatties without simply destroying anything in sight, staying inside the color's traditional aversion to clean targeted kill spells. The catch is that delivering lethality as damage rather than destruction does not buy you anything against the usual exceptions: an indestructible creature simply absorbs the damage and lives, and a regeneration shield soaks the hit just as it would against a destroy spell. The sorcery speed is the other half of the leash: it cannot ambush a combat trick or punish a freshly pumped attacker, only sit on the biggest number on the board at your own pace and ask it to pay for being big.

