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Moxonomy

Repel the Vile

Instant3 generic manaWhite mana

White has always paid a tax for unconditional removal, and the shape of that tax is what this card negotiates. Rather than exile any creature at any size, it draws a line at power 4 or greater: the fat threats white struggles to trade with in combat, the finishers that outclass its blockers, the reanimated monsters and ramp payoffs. That restriction lets the exile clause run clean, no destroy, no regeneration window, no death trigger, at instant speed. The second mode is what keeps it from rotting dead in a matchup that never fields big bodies, folding an enchantment answer into the same card. Modal removal that toggles between a creature and a noncreature answer is a well-worn white pattern, but pairing a power threshold with the enchantment mode gives this one a specific job: one flexible card covering two of white's traditional problem categories without demanding you guess which threat shows up. The four-mana price is what breadth and permanence together are worth; cheaper white removal tends to buy its efficiency by targeting narrowly or leaving the threat on the battlefield. What you get is a spell that rarely wants for a legal target in a serious game, and that answers the exact threats a fair white deck least wants to see resolve.

Repel the Vile (neo)
NEO · #33common
Pricing
Normal: $0.08
Foil: $0.11
Oracle Text

Rules text

Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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