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Moxonomy

Repel the Darkness

Instant2 generic manaWhite mana

Tapping is the cheapest interaction white has: it neither kills nor removes, it simply takes up to two creatures off the table for a turn and replaces itself in hand. The value sits entirely at instant speed. Held up through an opponent's combat step, it can blunt a two-creature alpha strike by tapping the attackers before they declare, or pin down two blockers to clear a path for your own swing, then refill your hand whether or not the trick mattered. The ceiling is modest by design, because tapping does nothing permanent: the affected creatures untap on their controller's next turn, so this buys a window rather than an answer. That self-imposed limit is what lets the cantrip ride along for so little. A hard removal spell with a card stapled to it would cost far more; a temporary tap with a draw attached stays cheap precisely because the disruption expires. This is white tempo-cantrip design at its plainest: build the spell so the floor is still a draw. The "up to two" targeting is the quiet escape hatch: with no good targets, you cast it for zero creatures and simply take the card, so it never sits dead in hand the way a tap effect with a hard requirement would. Worst case, it cycles. Best case, it cycles and steals a combat step on the way through.

Repel the Darkness (j25)
J25 · #242common
Pricing
Normal: $0.11
Foil:
Oracle Text

Rules text

Tap up to two target creatures. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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