Skip to content
Moxonomy

Repel the Abominable

Instant1 generic manaWhite mana

A fog with a tribal clause, and the tribe is the joke that lands. On a plane overrun by Lovecraftian horrors and Eldrazi-twisted abominations, a damage-prevention spell that cares specifically about Human versus non-Human sources turns the flavor into a mechanical lever: your Human creatures can still swing and connect while every monster on the far side of the table whiffs entirely. Standard fog effects are symmetrical pauses; this one is deliberately lopsided when your board is Human and theirs is not, which is the real design move. It blanks a battlefield of zombies, spirits, eldrazi, dragons, and demons while a Human aggro deck alpha strikes behind the wall. That asymmetry comes with a catch: against a creature base that happens to be Human, or against burn and noncombat damage routed through Human-typed sources, it does far less than a plain Fog would. When the tribal split does not break your way, the prevention shell simply never opens all the way, which is what you trade for the one-sidedness. As a piece of color-pie work it sits squarely in white's history of asymmetric protection, the same instinct behind Worship and Solitary Confinement, but pointed at a creature type rather than a damage source or a permanent count.

Repel the Abominable (emn)
EMN · #38uncommon
Pricing
Normal: $0.21
Foil: $0.83
Oracle Text

Rules text

Prevent all damage that would be dealt this turn by non-Human sources.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close