Renegade's Getaway
Most protection spells trade at parity: one card blanks a removal spell, and even when it lands cleanly the exchange is one-for-one. The fix here is a body. Bundling indestructible with a Servo token means that when the spell does its primary job (walling a kill spell on your best permanent in response), it leaves something behind and turns the exchange into a two-for-one; and when there is no permanent worth protecting, you have not wasted the card, because you can point it at anything and bank the artifact. That second mode is the design hinge, because a pure protection spell is dead in hands where the opponent never finds the removal. Indestructible covers a wide threat surface for the cost: it shuts off "destroy" effects entirely and shrugs off combat and burn damage, though it does nothing against exile, bounce, or sacrifice, the dodges that have grown more common precisely as a counter to this kind of effect. The Servo also opens lines beyond defense: targeting your own permanent on your turn makes the spell a reasonable value play alongside a sacrifice payoff or an artifact-counting engine that wants the token more than the indestructible. It is a modest card built on an honest principle, that a protection spell people will actually maindeck is one that does not strand them when they draw it dry.

