Rending Vines
The catch is the conditional: the destruction only fires if the target's mana value is at or below your hand size, which turns a piece of artifact and enchantment removal into a card that rewards holding cards rather than spending them. That is an unusual axis for a green spell to live on, and it puts the card in tension with itself. Hold your hand to guarantee the destruction, but the replacement draw means you cannot easily run dry; the more proactively green plays, the smaller a target this can answer. In practice it cleanly removes the small permanents (mana rocks, signets, cheap auras, low-cost enchantment engines) that an opponent leans on early, and the cantrip means it never costs you a card even when the destruction whiffs. The Arcane type tag is the wrinkle that historically lifted it above a plain naturalize variant: as an Arcane spell it can serve as the host for cards carrying Splice onto Arcane, so casting it could add a second effect revealed from your own hand, stapling extra value onto a removal spell that was already replacing itself. Stripped of that context it is a workmanlike answer with a built-in floor, the kind of green disruption that asks you to keep a few cards back rather than empty your hand the way the color usually wants to.
