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Moxonomy

Rend Flesh

Instant — Arcane2 generic manaBlack mana

The "non-Spirit" clause is the whole design argument here, and it cuts in two directions at once. On a plane where Spirits were the dominant creature type, this read as unconditional removal that simply could not touch half the things you most wanted dead: a sharp limitation dressed up as a blank kill spell. Read against its own setting, it punishes the off-tribe, offering clean answers to anything that isn't a Spirit and nothing against the boards that mattered most. Its Arcane typing pulls double duty, letting it feed the splice payoffs and Spirit-matters engines that defined the era's spell-based decks; the removal was priced and typed to live inside a synergy structure rather than to stand alone as a generic answer. What the card resolves is a tension that creature-type-matters sets keep running into: how do you print efficient interaction without letting it invalidate the very tribe the set is built around? Carving out an exclusion clause is the bluntest possible solution, and it turns the removal into a referendum on what your opponent is playing rather than a universal solvent. Instant speed keeps it usable as a tempo tool, ambushing an attacker or killing a blocker mid-combat rather than waiting for your own turn, but the type restriction means it was never a card you could trust against the format's marquee threats.

Rend Flesh (chk)
CHK · #140common
Pricing
Normal: $0.12
Foil: $1.53
Oracle Text

Rules text

Destroy target non-Spirit creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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