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Moxonomy

Relic Crush

Instant4 generic manaGreen mana

Green's history with artifacts and enchantments is a history of cheap single-target removal: Naturalize and Disenchant before it answer one threat for two mana and ask nothing more. This pays for a wider reach in raw cost rather than restriction. The second target is optional, so it never sits dead against a board with only one thing worth killing, but you are buying a ceiling, not efficiency. The instant speed does the quiet heavy lifting. A two-for-one at sorcery speed asks you to commit on your own turn; held at instant speed, it waits until an opponent taps out or adds a second artifact to the board, then dismantles both in a single response. That patience marks the difference from the long line of green naturalizers that trade one-for-one. It is a blunt card with a precise application: not the answer you reach for when you need cheap interaction, but the one you want when the table has built two engines and you have the mana to break both before either delivers its payoff.

Relic Crush (cm2)
CM2 · #142common
Pricing
Normal: $0.10
Foil:
Oracle Text

Rules text

Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

5 sets
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