Relentless Pursuit
Green's card advantage has always come with a filing system attached: it digs for creatures and lands, the two card types green actually wants, and pays for the smoothing by dumping everything else. This takes that trade to its cleanest form. You see four cards, keep at most one creature and one land, and the remainder go straight to the graveyard with no say in the matter. The ceiling is a two-for-one; the floor is nothing at all, since a top four made up entirely of instants, sorceries, artifacts, or enchantments leaves you with a blank sorcery that only stocks the yard. The interesting part is where the rejects land: filling the graveyard is a cost in most decks, but for a build that wants creatures in the yard (reanimation targets, delirium counts, escape fuel, a threshold of card types), the discard half stops being a tax and becomes the point. That dual identity is the whole design: it reads as smoothing to a fair midrange deck and as an enabler to a graveyard deck, and the same four cards do both jobs at once. The sorcery-speed clause ties the dig to your main phase rather than letting it double as a reactive tool, and the fixed keep-one-of-each structure means it never assembles a hand of gas the way a true card-selection spell would; it hands you at most one of each, and sometimes neither.

