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Moxonomy

Rejuvenation Chamber

Artifact3 generic mana

Lifegain on a meter: the tap ability does what a small lifegain rock has always done, but two fade counters put a clock on it. You can squeeze up to four activations out of the artifact before it sacrifices itself: once the turn it enters, once on each of the two upkeeps a counter comes off, and a fourth time by responding to the sacrifice trigger as it sits on the stack during the final upkeep. Fading is a discount mechanism dressed as a drawback, a way to print effects the game would not otherwise allow by guaranteeing they expire. An untapped artifact that gains two life every turn forever would be a problem in any era, so the counters exist to make the rate legal rather than to punish the controller; the clock is the price of admission for getting the effect cheap. What's left is a deliberately humble engine, a slow-burn life buffer for the kind of grindy, defensive deck that wants to outlast an opponent rather than race one. The card never asked to be a centerpiece. It was built to be the unglamorous gear inside a machine that wins by attrition, and the fade timer is exactly that: temporary by design, useful while it lasts, gone before it can become an engine in its own right.

Rejuvenation Chamber (nem)
NEM · #137uncommon
Pricing
Normal: $0.25
Foil: $4.80
Oracle Text

Rules text

Fading 2 (This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Tap: You gain 2 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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