Regenesis
Instant-speed graveyard recovery has always been the exception in green: the color's usual mode is to grow permanents on the battlefield, not to reclaim dead cards at the end of a turn or when a sweeper is on the stack. What earns the flexibility here is the width of the target. "Permanent cards" means this isn't a creature-only Regrowth clone; it reaches any two of your fallen artifacts, enchantments, planeswalkers, lands, or creatures at once. That breadth is the design idea. A single card can rebuild half a graveyard's worth of value, and doing it at instant speed lets it operate as insurance against removal and board wipes rather than a slow rebuilding turn. The trade-off is that everything returns to hand, not to the battlefield, so you pay the mana again to redeploy; this is a two-step recovery, not a reanimation shortcut. That framing keeps it honest against the reanimator strategies that skip the recast entirely. The five mana buys you selection and timing, not a discount. It belongs to the family of green mass-recursion effects that ask you to have overinvested first, then reward you for surviving with the resources to do it all over again.
