Regal Force
The seven-mana payoff for a deck that was already winning. Mono-green has always struggled with card advantage, lacking the colorless tutors and blue draw spells that other strategies lean on, so green's refill mechanism has historically been creature-counting: the wider your board, the deeper you draw. This is that idea pushed to its sharpest expression, a 5/5 body strapped to a draw spell that scales with exactly the kind of board a green stompy deck wants to commit anyway. The color clause does the disciplining work: it counts only your green creatures, so the payoff is locked behind staying inside one color rather than splashing for fixing, and the triple-green pip in the cost demands the same purity from the manabase up. The real tension is the order of operations: it draws the moment it enters, so the trigger pays out best for a board that is already developed and does almost nothing to dig you out from behind. Empty your board and it is a 5/5 that draws one. Cast it on a wide green board and it can refill your hand in a single trigger, the closest green gets to the catch-up-and-then-some that other colors buy with sorceries.





