Refurbish
Reanimation is black's province, but the trick this spell performs is narrower and cleaner than the broader graveyard-cheating it imitates: it reaches only for artifacts, and it puts them straight onto the battlefield rather than back into your hand. That restriction is exactly what makes the four-mana rate sensible. You cannot fish back any bomb you milled; you have to be discarding, looting, or self-milling something specifically built of metal, which means the deck around it has done real setup work before this ever pays off. Where black reanimation asks "what is the biggest thing in your yard," this asks "what artifact is worth more put directly into play than its mana cost lets you hardcast," and the answer is usually a top-end payoff that would otherwise tap out your whole hand. Tellingly, white cannot supply the enabler on its own: it lacks the looting and rummaging that fill a graveyard, so this spell almost always lives in a two-color shell that borrows blue's card filtering or red's discard outlets to bin the payoff in the first place. That is the honest shape of the card. It is not a reanimator engine; it is the lever you pull once the rest of the engine, the discard outlet and the single artifact worth cheating, is already assembled and waiting.


