Reforge the Soul
Wheel effects have always carried a built-in cost: you hand everyone else seven fresh cards too, so the symmetry is the whole gamble. Pay five mana to refill on your own terms and you have to trust that the new hand closes before your opponents convert theirs. The miracle clause is what bends that symmetry. Draw it before anything else hits your hand and the reload costs two mana instead of five, turning a midgame reset into a tempo swing your opponents never asked for. That is the design problem the card resolves: a Wheel of Fortune effect is too strong at a low rate and too clunky at a high one, so the floor sits at five and the discount is gated behind the randomness of the draw step. You cannot reliably schedule a miracle; you build a deck that wins when it fires and survives when it does not, leaning on library-manipulation effects to make the cheap mode less of a coin flip. The result is a symmetrical reload whose price swings by three mana depending entirely on when it appears, and because the discard happens before the draw, casting it from an empty hand still nets a full seven, which is the line most decks are actually angling for.



