Skip to content
Moxonomy

Reduce in Stature

Enchantment — Aura2 generic manaBlue mana

Most blue answers to a problem creature either bounce it, lock it down, or pacify its combat. This one rewrites the body itself, setting base power and toughness to 0/2 and leaving the result in play. The distinction matters because power and toughness changes from other sources still stack on top, so a counter or a pump effect can claw the creature back to relevance, but the base reset strips away whatever raw stats made it a threat. Against a bomb whose value lives in its size, that is a clean neutering: a 6/6 finisher becomes a 0/2 that still triggers anything keyed to "a creature you control" but no longer attacks for lethal. The 0/2 floor is the tell. It does not kill, so it dodges the regenerate-and-recur problem of actual removal, and it leaves a body that can still chump or carry an evasion ability that does not depend on power. The cost of the approach is permanence in name only: it is an Aura, vulnerable to the same enchantment removal and blink effects that plague every Aura, and a creature with a static buff stapled to it may shrug the shrink off entirely. What it offers is the softest form of removal in the stat-shrinking playbook: not answering the threat but shrinking it below the point where it matters, and trusting the harmless 0/2 that remains to sit there and do nothing.

Reduce in Stature (dtk)
DTK · #72common
Pricing
Normal: $0.04
Foil: $0.25
Oracle Text

Rules text

Enchant creature Enchanted creature has base power and toughness 0/2.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close