Redtooth Vanguard
Green has handed out cheap, fragile beaters since the beginning, and this one adds a clause that reframes what dying means for it. Tie a creature's return-from-graveyard trigger to enchantments entering, and the body starts treating the graveyard as a waystation rather than a dead end: chump it into a blocker, swing it into removal, and every subsequent aura, Saga, or enchantment creature you play offers a tax to buy it back. The single point of toughness is doing intentional work. It makes the card easy to trade away and easy to lose, which is exactly the loop the recursion wants, and the return politely stays optional (you may pay) so a flooded board never forces awkward buybacks. This is a component, not a payoff: it does nothing in a deck that isn't already leaning on enchantments as a resource stream, and it demands an enchantment count high enough that the trigger fires more than once per game. What it offers such a deck is a trampler that refuses to stay dead, converting the graveyard into recurring pressure without asking for a sacrifice outlet or a reanimation spell. The Elf Warrior line is mostly incidental; the real identity is a green aggressive creature bolted to an enchantment-matters engine, and it only comes alive when both halves are present.
